Feeding A Black Hole
Feeding A Black Hole - Play Online
Feeding A Black Hole is a minimalist incremental game where you control a growing cosmic void that devours asteroids in a slow gravitational waltz. Think Cookie Clicker meets orbital physics. Your cursor drags an attack zone across the screen—hover over asteroids to destroy them, collect cash, and unlock a web of upgrades that transform you from a tiny singularity into an unstoppable force. The genius? A prestige system that rewards smart resets over endless grinding.
Key Features
- Cursor-Based Attack Zone: Move your mouse to drag a destructive trail. No clicking required—just position and watch asteroids crumble.
- Clean Vector Aesthetic: Monochromatic space minimalism with sharp color-coded upgrades. Zero visual clutter, maximum readability—perfect for multitasking during work sessions.
- Dual Progression Systems: Spend cash in the shop for instant power boosts (damage, asteroid count, attack speed). Use skill points on a radial skill tree to unlock permanent abilities like critical hits and new asteroid types.
- Prestige Mechanic: Reset 2 black hole levels to gain massive asteroid value multipliers and bonus skill points. The game actively rewards smart restarts over stubborn pushing.
How to Play Feeding A Black Hole
Easy to start, tricky to optimize. The first hour is smooth sailing. Real strategy kicks in when you unlock the prestige button.
Controls
Runs flawlessly on both desktop and mobile browsers.
- Desktop: Move your cursor to guide the attack zone. Click upgrade buttons in the right sidebar to purchase boosts.
- Mobile: Drag your finger across the screen. Tap the upgrade panels to spend currency and skill points.
Building Your Gravitational Arsenal
You start at Level 1/10 with a single white asteroid orbiting your black hole. Hover your cursor over it. The attack zone (a trailing shadow behind your pointer) destroys it and awards cash. Immediately spend that money on Base Damage or Number of Asteroids in the right-hand shop. Each purchase makes asteroids spawn faster and die quicker. Watch the screen fill with orbital debris as you scale up.
Unlocking the Skill Web
After a few levels, you'll earn skill points. Click the radial Asteroider skill tree to unlock passive bonuses like increased asteroid weight (more cash per kill), critical hit chances, and entirely new asteroid types. These aren't temporary—they stick with you even after prestige. Prioritize nodes that boost asteroid value early. Raw damage can wait.
Mastering the Prestige Loop
Hit a wall around Level 8? That's your cue. Click the Prestige button. You'll drop 2 levels—but gain a permanent multiplier to all asteroid cash drops and a chance at bonus skill points. The kicker? You'll blast back to Level 8 in half the time thanks to that multiplier. This is the core rhythm: push to the edge, reset strategically, climb faster. Players who hoard levels without prestiging waste hours. Smart resets win.
Who is Feeding A Black Hole for?
Hardcore idle game fans who want clean math over flashy explosions. Perfect for long-term background progression during work, study sessions, or Netflix binges. If you loved Antimatter Dimensions or NGU Idle, this scratches the same itch with zero bloat. Sessions can last 5 minutes or 5 hours—progress autosaves.
The Gameplay Vibe
Zen chaos. Watching asteroids spiral into your gravity well is hypnotic. The minimalist visuals keep your eyes sharp even after hour-long sessions—no strain, no lag. The game runs at buttery-smooth framerates because the clean vector style skips heavy rendering. Damage numbers pop like popcorn as you scale into the billions. It's meditative until you trigger Feeding Frenzy (a temporary DPS buff)—then the screen explodes into a asteroid grinder. The loop is addictive: destroy, upgrade, prestige, repeat.
Technical Check: Saves & Performance
1. Saves: Auto-saves progress to your browser cache. Works offline after the first load, but clear your cache and you'll lose everything—no cloud sync yet.
2. Performance: Lightweight HTML5 engine (likely Godot or Unity WebGL). Handles 50+ asteroids on screen without frame drops. Runs perfectly on mid-range laptops and modern phones.
Quick Verdict
A polished incremental that respects your time with smart prestige design and zero filler mechanics.
- The Hook: Cursor-based destruction feels satisfying from second one. No awkward tutorial walls.
- The Depth: Skill tree choices actually matter. You can't max everything—spec wisely or restart.
- Pro Tip: Prestige the moment asteroid cash gains slow to a crawl. Waiting for Level 10 is a rookie trap—reset at 7 or 8 for maximum efficiency.
- The Grind: Pure incremental bliss. If you hate numbers going up forever, skip it. If that's your drug, inject this directly into your veins.
Release Date & Developer
Feeding A Black Hole was developed by Parallel_Worlds. Released in February 2026.




